Version 0.3.0 12 November 2026
Rigs that come and go as MVR files, kicks heard far more reliably, and a 3D stage with real shapes, shadows and depth.
- Import a rig from MVR Import MVR… in the Patch panel brings in a lighting designer's plot or a visualizer's rig: it matches each fixture type to your library or imports it, shows what it will patch, and patches every fixture with its address, position and facing in one step you can undo. It makes a group for each hang position the designer named, and for each layer when there are several, gives fixtures the plot only names after their type their plot number, and can grow a room too small for the rig, so a big rig is ready to put on tracks. Importing a revised plot again updates the fixtures you have.
- Open your rig in a visualizer Export MVR in the Patch panel saves every fixture with its address, position and facing as an MVR file for BlenderDMX, Capture and other visualizers, with the manufacturer's GDTF file for each type linked to GDTF Share and one made from the library for every other type, so each fixture works there with its own channels; point the visualizer at the engine's output and it plays the show.
- Kicks found far more reliably
kick, Sync and Follow now hear the kick drum through a small neural network instead of a bass filter: across hundreds of techno, trance and house excerpts it misses 2% of kicks instead of a third, and bass lines, toms and breakdowns hardly ever fool it. - Beams with depth on the 3D stage Beams are drawn as the haze they light rather than as hollow cones, so they look right from every angle, from inside them too, and glow right down to where they land. A beam lights every surface it reaches, not just the first: a wash on the stage spans the deck and the back wall, and gobos and colors run across the corner.
- Scenery with real shapes and shadows Set pieces, risers, screens and trusses in an MVR file come in with their 3D models and stand on the stage in their own colors and textures. Light lands on their own shape, a white deck shows it brightly and black cloth hardly at all, and they stop light by their shape: a truss shadows as a lattice, curtains and a stage's roof keep the light in, and beams end where they're blocked, in the haze as well.
- Fixtures in their own shape On the 3D stage, fixture types that came from a GDTF file are drawn as the manufacturer modelled them: moving heads with yokes that pan and heads that tilt to their beams, bars and strobes as their housings.
- Exposure on the 3D stage The stage's brightness now adapts as your eyes would: a few beams in the dark look as before, and a rig at full is shown darker so its colors and shapes stay visible instead of washing out to white. Exposure beside Real light turns it off.
- Big rigs stay smooth and clear On the 3D stage bars and panels draw each fixture's pixels as one beam that still shows its shafts close up, and a rig with more light than your computer keeps up with is drawn a little softer instead of slowing down, so a festival rig with thousands of pixels at full stays smooth. The plan views draw a beam, and the 3D stage a line to the floor, only for the fixtures you've selected.
- Bars and panels keep their shape when imported A pixel fixture from a GDTF file, on its own or in an MVR file, now comes in with its pixels laid out as they are on the fixture and at its real width, instead of as one row a meter long. Astera's bars and tubes no longer get a stray extra cell in their middle, and the AX2 PixelBars from the library spread their pixels along the whole bar instead of bunching them at one spot.
- Link fixtures to GDTF Share Link to GDTF Share in Add fixtures shows which of your fixture types are matched to their manufacturer's GDTF file, checks the ones that came from GDTF Share, and finds and checks a file for the rest, mode by mode, so an export can use the manufacturer's own file; importing from GDTF Share links the type by itself.
- GDTF Share remembers you Sign in once with Remember on this computer and the engine keeps your password in the computer's password store, signing in again by itself after the session runs out or the app restarts; signing out forgets it.